Mankind has always been observing and trying to predict the weather. Indeed, every culture has its sayings and truisms about it. However, such imprecise methods never convinced Anna Janar. Raised as a farmer’s child in the mountains, she’s always seen the unpredictable nature of the weather as one of mankind’s greatest banes. Therefore, she has dedicated her life to understanding the inner workings of the winds. Cooped up in her mountain tower above the small town of Donasa, she seemingly made her dream come true. The locals greatly appreciate and rely on her accurate weather predictions. Wise men from all over the continent travel to Anna’s tower to learn how to read the skies like she does. Yet, she feels that something is still missing. There’s still a variable she can’t quite explain – an unseen hand manipulating the weather whenever she isn’t looking. Determined to fulfil her lifelong dream, Anna begins to plot out her most ambitious experiment yet: a way to enslave the winds themselves.
In this 3 – 4 hour adventure, a party of 6th to 7th level characters will get snowed in while visiting Donasa. With the weather getting worse by the minute and worrying broadcasts coming from Anna’s tower, the party must “weather the storm” and find out if she’s the key to ending this blizzard.