Our tenth one page adventure (OPA) – download bite-sized inspiration for your RPG sessions!
Another entry in the mage Quickphix’s journey to find roadside dungeons. In this installment, he is hired by the artificers’ guild to destroy their old fortress. In this short adventure, we’ll see what happens when sentient oozes gain access to electricity. Have Fun!
Overview
The Story
The Artificers’ Guild has urged me to raid their old headquarter in the mountains. It was abandoned after a disastrous experiment and is now spewing cursed lightning from its top. I fear neither climbing nor flying may allow me to savely reach the summit. I will have to enter its base and make my way to the top. The guild is certain someone has restarted their infernal experiments. They want me to stop them from progressing and eliminating whoever has claimed their old fortress.
In this one-page adventure, your party venture deep into an ancient artificer workshop. Their old creations still roam the halls as living proof of their creators’ hubris. How has reawakened them? Why are they attacking all intruders? Who is the new lord atop the “Artificers’ Mountain”?
Hints, notes and ideas for this One-Page Adventure
