Our twelveth downloadable GM-SS Dungeons and Dragons One Shot Adventure – may contain some traces of TPK!
Whether it’s for a one-shot adventure, starting a longer story, or just another day in your players’ lives, we hope this adventure module will inspire all you DMs and GMs out there. Our twelveth adventure module confronts your party with their most devious adversary yet: themselves. Trapped in a labyrinth of mirrors, the players only have 7 hours to come up with a strategy to survive against their own attacks. Good luck!
Overview
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited by Katja Arga, the widow of an infamous mercenary and pirate. The locals had always done their best to avoid the villa – even after Katja’s husband died. This wasn’t just out of fear of Katja’s alleged violent nature and short temper. During the day, otherworldly lights could be seen flickering through the dirty windows of the villa and at night, piercing sounds could be heard coming from below the house. Some nights, the shrieks would get so loud, the townsfolk were awoken from their slumber. When carefully asked about these strange phenomena, the unapproachable Katja just told the locals to mind their own business. Dorma did as it was told and started treating Katja as a cursed outsider. Still, their shock was great as one night, the sounds suddenly stopped. The villagers braced themselves for catastrophe – but nothing happened. No one saw Katja ever again. Yet, the lights could still be seen throughout the day – glinting invitingly at anyone walking past. The citizens of Dorma briefly debated, if they should burn down this clearly haunted house, but soon got used to seeing it on the horizon. Years passed like this and some started to forget what they were even afraid of. They were reminded three nights ago, as the sounds returned to the house and smoke could be seen rising from the long-cold chimney. Could it be, that Katja has returned?
In this 6 – 8-hour adventure, a party of 15th to 16th level characters are hired to investigate the old villa and to put an end to the hauntings. But what they find in the house isn’t what they expected. Katja clearly had been working on an important project all these years – a project just waiting for someone to “See it through”.