The tenth downloadable GM-SS Dungeons and Dragons Adventure Module – containing three One Shots!
Whether it’s for a one-shot adventure, starting a longer story, or just another day in your players’ lives, we hope this adventure module will inspire all you DMs and GMs out there. For our tenth module, we decided to put in some extra work and create a guide book to one of classic RPG-settings: The fair. This module contains inspiration on how to run a day at the fair for your players, as well as three One-Shot adventures set in the mysterious wandering fair called “Lintoll”. Enjoy!
Overview
The Setting
The “Lintoll” is a traveling fair that can trace its origin back hundreds of years. Its people have persisted through famine, war and natural disasters – always moving around the continent and avoiding the most dangerous areas. People love the “Lintoll” for its exotic goods, superb performances and large number of games and tournaments held. Most kingdoms and nations agree, that the “Lintoll” has a positive influence on their population. It also doesn’t hurt that they pay entry taxes to every region they stop at. The visitors are usually relieved to see, that the “Lintoll” carnies aren’t strangers, but kin, speaking their language (although with a hard to place accent). For this reason, most countries allow the “Lintoll” caravan crossing through their borders and setting up their huge fairground within. Still, how is it possible that a fair traveling all around the continent is seen as kin by every country they visit?
This adventure module contains three one-shot adventures, during which a party of any size or level can explore the famous “Lintoll” traveling fair. There are exotic goods to buy, lots of strong beverages to sample and several exciting games to play. However, how can a place with this many (drunken) people be this peaceful? Why does everybody know the fair, but nobody seems to know any of the carnies? Who are these people, who claim to just live to provide “Fun for the people”?